A prosection is a projection of a section. Visualizing 4D approximation sets using prosections works like this:
- Choose the 2D projection plane (for the sake of simplicity, let us assume this is f1f2), angle φ and distance d. These parameters define the section (the gray area in the left figure below).
- All vectors within this section are first orthogonally projected to the line crossing the origin and intersecting the f1-axis at angle φ, and finally rotated. For these transformations one of the following functions is used:
- 3D case: (f1, f2, f3) → (f1 cos φ + f2 sin φ, f3)
- 4D case: (f1, f2, f3, f4) → (f1 cos φ + f2 sin φ, f3, f4)
The prosections are denoted as 3D(f1f2, φ, d) and 4D(f1f2, φ, d), respectively.
- All vectors outside the section are ignored.
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