View Full Version : TS:FP scores a
9.0 from IGN.
help1
03-19-2005, 09:57 AM
http://xbox.ign.com/articles/597/597343p1.html
Good:
MUltiplayer
Bad: Single.
Scorch
03-19-2005, 10:03 AM
Unfortunately, the single-player game is super short. It's
easier than the other two games in the series, and it never delivers the
feeling, that gut feeling, that you've just played something unbelievable. It's
over in about six or seven hours on the medium difficulty level which, needless
to say, is disappointing. To be totally honest, the TimeSplitters series has
never offered up much of a story, and though this iteration probably delivers
the most of the three, that's still not saying much. The first game was nothing
more than capture the flag against an onslaught of AI enemies, and the second
game was just a crazy fetch-quest for the slippery time crystals, just like this
one.
Time out.
IGN reviews games, right? Games have stories, and
most have bonuses like multiplayer. You can have multiplayer all the live long
day, but without a solid story, it deserves a low score. Halo 2 deserved less
than what it got, but at least it was competent. This.. they call it short, has
no "oompf", "basic" level designs, "substantially stutters" when there's four or
more people on the screen and/or an explosion, and non-interactive backgrounds.
At this late in the game, EVERY game should have FULLY INTERACTIVE BACKGROUNDS,
and they should ALL have ragdoll physics. There's no excuse.
It's
completely lame. The game's rated 9 despite its extremely obvious flaws.
Unbelievable. IGN needs to get their head out of EA's ass.
"Reader
Average -> 7.3".. that sounds about the right area, maybe a high
six.
help1
03-19-2005, 10:38 AM
Unfortunately, the single-player game is super short. It's
easier than the other two games in the series, and it never delivers the
feeling, that gut feeling, that you've just played something unbelievable. It's
over in about six or seven hours on the medium difficulty level which, needless
to say, is disappointing. To be totally honest, the TimeSplitters series has
never offered up much of a story, and though this iteration probably delivers
the most of the three, that's still not saying much. The first game was nothing
more than capture the flag against an onslaught of AI enemies, and the second
game was just a crazy fetch-quest for the slippery time crystals, just like this
one.
Time out.
IGN reviews games, right? Games have stories, and
most have bonuses like multiplayer. You can have multiplayer all the live long
day, but without a solid story, it deserves a low score. Halo 2 deserved less
than what it got, but at least it was competent. This.. they call it short, has
no "oompf", "basic" level designs, "substantially stutters" when there's four or
more people on the screen and/or an explosion, and non-interactive backgrounds.
At this late in the game, EVERY game should have FULLY INTERACTIVE BACKGROUNDS,
and they should ALL have ragdoll physics. There's no excuse.
It's
completely lame. The game's rated 9 despite its extremely obvious flaws.
Unbelievable. IGN needs to get their head out of EA's ass.
"Reader
Average -> 7.3".. that sounds about the right area, maybe a high
six.
I agree, I was quite surprised that the game got such a high
score... im not buying it... prob will get UC 2 in stead.
dafoomie
03-19-2005, 10:42 AM
Unfortunately, the single-player game is super short. It's
easier than the other two games in the series, and it never delivers the
feeling, that gut feeling, that you've just played something unbelievable. It's
over in about six or seven hours on the medium difficulty level which, needless
to say, is disappointing. To be totally honest, the TimeSplitters series has
never offered up much of a story, and though this iteration probably delivers
the most of the three, that's still not saying much. The first game was nothing
more than capture the flag against an onslaught of AI enemies, and the second
game was just a crazy fetch-quest for the slippery time crystals, just like this
one.
Time out.
IGN reviews games, right? Games have stories, and
most have bonuses like multiplayer. You can have multiplayer all the live long
day, but without a solid story, it deserves a low score. Halo 2 deserved less
than what it got, but at least it was competent. This.. they call it short, has
no "oompf", "basic" level designs, "substantially stutters" when there's four or
more people on the screen and/or an explosion, and non-interactive backgrounds.
At this late in the game, EVERY game should have FULLY INTERACTIVE BACKGROUNDS,
and they should ALL have ragdoll physics. There's no excuse.
It's
completely lame. The game's rated 9 despite its extremely obvious flaws.
Unbelievable. IGN needs to get their head out of EA's ass.
"Reader
Average -> 7.3".. that sounds about the right area, maybe a high six.
I
don't really disagree, but, one of your points is that multiplayer is a bonus.
Its not a bonus. Its an integral part of the game. For some games, it is the
game. The game is the multiplayer and the single player is a bonus. That is not
to say that you can't have just one, some are single player only and some are
multiplayer only, and thats just fine. But its not a bonus anymore, just as
story isn't a bonus.
How hard is it, compared with everything else that
goes into making a videogame, to make a good story, and to make good levels to
flesh out that story? I mean, you have the graphics, the AI, all the other stuff
you have to do, and you can't get a good single player game in there?
Unbelievable. Tons and tons of games are guilty of this.
OXM gave it a
7.9, which is probably closer to what it deserves.
el bobo
03-19-2005, 10:50 AM
Well, I'm getting it for the MP anyway, so I don't
mind...
xspeedracerx
03-19-2005, 01:02 PM
Time Splitters is like Unreal Tournament, its all about the
multiplayer. If you don't buy it, you should atleast give it a rent to try out
the map maker on live.
RelentlessRolento
03-20-2005, 10:53 PM
Time Splitters is like Unreal Tournament, its all about the
multiplayer. If you don't buy it, you should atleast give it a rent to try out
the map maker on live.
Not to mention, the multiplayer impliments BOTs so
well that it really has a huge draw, even if you never play with
friends.
Not to mention the challenge mode and arcade mode are super fun
and whoop story mode's ass anyway. tons of veriety and really tough... all a
good thing :D
getting it when I pick up my PSP
doubledown
03-21-2005, 02:32 PM
Question:
Is this game like UNREAL fast or Halo 2
fast?
I never liked games that are TOO fast....I hated the first
unreal for XBOX, loved Halo 2....that gives you an idea
RelentlessRolento
03-22-2005, 05:26 PM
Question:
Is this game like UNREAL fast or Halo 2
fast?
I never liked games that are TOO fast....I hated the first
unreal for XBOX, loved Halo 2....that gives you an idea
more like Halo
fast but with more action and veriety... in other words better than Halo
:D
tcrash247
03-22-2005, 05:33 PM
I think the review is fine. Do you have a problem with the
way they reviewed TS1 and 2? TS1 had absolutely no story and TS2's story wasn't
that good, but they still got good reviews. Its because of the multiplayer. I
buy it because of the multiplayer and so do most other people. Its like Unreal,
people buy it for the multiplayer. Would you rate Unreal much lower because the
single player mode sucks?
And I would say that TS is much faster paced
than Halo. I think Halo is way too slow and boring.
swetooth9
03-22-2005, 05:44 PM
some games rely on the multiplayer (TS, UT, Tribes, etc.),
so that's not bad if you like to play with others
Rodimus Donut
03-22-2005, 06:38 PM
If the game got a 9.0 what sets it apart from other FPS?
They all seem about the same to me? They always rip on SNK fighters for being
Street Fighter clones, why don't they rip on FPS for all being basiclly the
same?
Green-Bull
03-24-2005, 03:42 AM
I have the GC version. Had it pre-ordered at GameRush. If
I'd known it had such sucky controls, I wouldn't have got it. TS2 had more
control options. The thing I can't stand is you can't use the D-pad for
movement/turning, even if you're using Custom controls. The 2nd thing I can't
stand is you can't put Switch Weapon to a Face Button. I was really looking
forward to this game too. I don't see why they needed to add a Grenade button
and a Melee button. And they could've combined the Action and Reload buttons
into one (B), like GE.
Do the PS2/Xbox versions of this game let you use
the D-pad for movement/turning or not? Just wondering. Thanks.
help1
03-24-2005, 08:55 AM
I have the GC version. Had it pre-ordered at GameRush. If
I'd known it had such sucky controls, I wouldn't have got it. TS2 had more
control options. The thing I can't stand is you can't use the D-pad for
movement/turning, even if you're using Custom controls. The 2nd thing I can't
stand is you can't put Switch Weapon to a Face Button. I was really looking
forward to this game too. I don't see why they needed to add a Grenade button
and a Melee button. And they could've combined the Action and Reload buttons
into one (B), like GE.
Do the PS2/Xbox versions of this game let you use
the D-pad for movement/turning or not? Just wondering. Thanks.
sorry, but
I dont know... looks like I will pick this up when its cheaper...
Ozzkev55
03-27-2005, 03:49 PM
its ok, for map maker people its a must buy, but id still
wait for the price drop, though i like my copy, since i did a trade in deal at
eb
sisco1986
04-08-2005, 06:07 PM
I thought the SP in TS:FP was pretty good, it was very funny
(voice acting), the missions never really got boring (some parts did but over
all not boring at all) multiplayer is pretty much the meats and potatoes of
every time splitters (unless your playing on cube then your shit out of luck,
unless you've got friends to play with ), so in respect i kind of agree with
IGN.
I totally agree that Single Player should be first on the
developers list of things to do, but in some cases such as SOCOM or Halo for
example Single Player takes a back seat, which is a shame because I like playing
Single Player more than Multi (I don't like dealing with idiots online, which
seems to be an epidemic lately), but that's the way the cookie
crumbles.
Ozzkev55
04-09-2005, 10:08 PM
As far as single player goes it isnt that bad at all, though
very linear, i love the gravity glove addition, only thing i hate about it is
the difficulty, and the trouble i have switching from that and halo, i get
really screwed up do to lack of jumping
help1
04-09-2005, 10:41 PM
im waiting for a drop still...
Ozzkev55
04-09-2005, 10:53 PM
the people on live are relatively easy to put up with
compared to the assholes on the PC RTS's online, mainly due their sophisticated
ways to piss you off, using the thought they put behind their statements, unlike
the spastic drunken raged rants of the halo community, i prefer the latter as it
is funnier, and has a tendancy not to be taken seriously
Jaxcomet
04-15-2005, 01:44 PM
I don't really disagree, but, one of your points is that
multiplayer is a bonus. Its not a bonus. Its an integral part of the game.
AHHHH!!! Are people unable to amuse themselves these days? I
want a strong single player campaign. That's by far my biggest
concern.......
doubledown
04-15-2005, 02:26 PM
Nope, I LOVE multiplayer....that is where replayability
comes in. I mean once I beat the single player, I found NO reason to play it
again.
I really enjoy this game, just none of my friends will pick it
up. Oh well...no big deal.....fun game, multiplayer is well done, map editor
seems decent
Jaxcomet
04-15-2005, 02:46 PM
[QUOTE=doubledown]Nope, I LOVE multiplayer....that is where
replayability comes in. I mean once I beat the single player, I found NO reason
to play it again. /QUOTE]
I normally just pick up another game. I
just don't replay games once I'm finished.
I own all three systems and only
have about 5 or 6 games total. I normally trade them when I'm
done.........
SEGA128DC
04-17-2005, 12:48 AM
sorry, but I dont know... looks like I will pick this up
when its cheaper...
Yeah, I'll wait until the game drops below
$20...
hfs991hfs
04-25-2005, 07:51 PM
Time out.
IGN reviews games, right? Games have
stories, and most have bonuses like multiplayer. You can have multiplayer all
the live long day, but without a solid story, it deserves a low score. Halo 2
deserved less than what it got, but at least it was competent. This.. they call
it short, has no "oompf", "basic" level designs, "substantially stutters" when
there's four or more people on the screen and/or an explosion, and
non-interactive backgrounds. At this late in the game, EVERY game should have
FULLY INTERACTIVE BACKGROUNDS, and they should ALL have ragdoll physics. There's
no excuse.
It's completely lame. The game's rated 9 despite its
extremely obvious flaws. Unbelievable. IGN needs to get their head out of EA's
ass.
"Reader Average -> 7.3".. that sounds about the right area, maybe
a high six.
that's not true, games are rated based on their features, not
just the story with a "bonus of multiplayer," if the MP is great then it
deserves a high enough rating.
Kaijufan
04-25-2005, 10:25 PM
AHHHH!!! Are people unable to amuse themselves these days? I
want a strong single player campaign. That's by far my biggest
concern.......
I can understand why you want a good single player campaign,
but the Timesplitters games are multiplayer games, just like the UT games. They
are not single player campaign games. If you want a single player campaign game
then the Timesplitters games are not for you.
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