[Steam] news getSteamNow Cyber Cafes Support Forums Status

LATEST NEWS

Counter-Strike: Source, Half-Life 2 and Source Engine Updates Available

2005-05-13 00:00:00 · Valve Software
An update is available for Counter-Strike: Source, Half-Life 2 and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:

CS:S
  • New map: de_inferno
  • New map: de_port
  • Updated Counter-Terrorists player model with new headgear and color scheme
  • C4 red flash displays properly if the bomb is planted under water now
  • C4 explosion damage is no longer affected by water
  • When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named <mapname>.cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.
  • Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map
  • Players must now target another player for at least a half second before the player ID text hint shows up
  • Grates/chain link fences no longer affect bullets
  • Counter-Strike player ragdolls are now affected by ragdoll magnets
  • Fixed a bot crash caused by finding too many hiding spots in a region
  • Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position
  • Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing
  • Bots use less CPU now, especially when in combat with far away enemies
  • Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.
  • Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots
  • Improved bot navigation on the windows and ledges of cs_italy
  • Fixed recording value of cl_interp in demo files and restore value during playback


Source Engine
  • HTTP downloads from the game server system support downloading .bz2-compressed files
  • Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior)
  • Added cvar tv_delaymapchange to delay map changes caused by frag/time limit until the whole game is broadcasted via SourceTV
  • Fixed lag compensation invalidating bone cache for players moved back in time.
  • Fixed lag compensation interpolation error between 2 ticks


Half-Life 2
  • Fixed some NPC actions not being properly randomized


SourceTV (part of the Source Dedicated Server)

  • Fixed memory leak in relay servers by releasing receive tables correctly
  • Bandwidth output in tv_status in kB/sec rather than bytes/sec
  • Running a new map command (spawning a server) shuts down TV relay in same process
  • Fixed SourceTV chase cam following ragdolls of dead secondary targets


 

Counter-Strike: Source and Source Engine Updates Available

2005-04-05 16:05:29 · Valve Software
An update is available for Counter-Strike: Source and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source
  • Enabled support for SourceTV
  • Fixed a rare bug that caused some bullet impacts to be counted twice
  • Improved map overview support
  • The message of the day file is now required to be in the main game directory
  • Fixed an issue with player names being out of sync with the server
  • Fixed "purple checkerboard" problem for Message of the Day scrollbars
  • Fixed some localization issues related to player chat
  • Death notices are no longer displayed while blind
  • Death notices retain the correct team color even if the player quickly changes teams
  • Bots immediately change their names to match the bot_prefix when it changes
  • Bots join dedicated servers immediately if the bot_quota is nonzero
  • Fixed bug where bots would repeatedly fail to join with an invalid Steam ID
  • Added mp_logdetail at the request of server administrators


Source Engine
  • Player sprays now persist through round restarts. The number of rounds a spray survives is determined by r_spray_lifetime
  • Fixed a bug causing the first message from a plug-in message to be colored incorrectly
  • Consistency checking is now skipped during demo playback
  • Added sv_visiblemaxplayers
  • Fixed timing precision error causing slower framerates on servers running continuously for more than a few days



 

Counter-Strike: Source and Source Engine Updates Available

2005-03-25 15:56:13 · Valve Software
An update is available for Counter-Strike: Source and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

  • Fixed crash when turning on the budget panel in Counter-Strike: Source.


Source Engine

  • Fixed exploit that would allow clients to spawn large numbers of temporary entities on clients, causing a crash.


 

Counter-Strike: Source and Source Engine Updates Available

2005-03-23 17:46:27 · Valve Software
An update is available for Counter-Strike: Source and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

  • Added buy favorite system
  • Added location names to voice chat
  • Soundscape files will be loaded properly for custom maps
  • Fixed tinnitus effect for HE grenades playing twice
  • Fixed the Five-Seven's price not matching the value in the buy menu
  • Fixed case where money and chat HUD icons sometimes being the wrong color at round start
  • Target IDs will no longer show when mp_fadetoblack is active
  • When mp_humanteam is active human teams will be allowed to spectate
  • The "hostage" field of the "hostage_rescued" event is filled in correctly
  • Equipping the silencer is canceled if the player switches weapons
  • Fixed problems with the hostage shack door in cs_compound
  • Fixed "Hostage Rescue Zone" not showing up properly in chat and under the radar
  • Players can only change their names once every 10 seconds, with a max of 5 times every 10 minutes
  • "Enemy Spotted" hint text doesn't show for players behind smoke clouds
  • Flashbang effect can't be reduced by hitting escape or turning off the HUD


Source Engine

  • Fixed registry handle leak in VCR mode
  • Added explicit engine error when trying to render too many decals in a frame
  • Sound files will work properly when in a packfile now.


 

Counter-Strike: Source, Source Engine, and Source SDK Updates Available

2005-03-09 16:36:56 · Valve Software
An update is available for Counter-Strike: Source, the Source Engine, and the Source SDK. The update will be applied automatically when your Steam client is restarted. The specific changes include:

CS:S
  • Fixed an issue which was affecting player movement prediction
  • Stopped players on de_dust2 being able to hide inside of rocks
  • Added clipbrushes to de_train to prevent players from reaching certain areas
  • Enabled bots to navigate their way out of the carts in cs_compound


Source Engine (game server changes)
  • Added "stats" command to print the current cpu usage, players and net bandwidth in use
  • Fixed rcon responses to properly reflect request id's
  • Added rate-limiting to connectionless queries to prevent flooding (as in HL1, the rate-limiting is controlled via the cvars: sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window)
  • Removed sv_allowlocalquery cvar


Source SDK
  • Added Snow and rain materials
  • Added qc_eyes.exe
  • Made various improvements and fixes to .FGD files
  • Fixed an issue in Vrad which was causing visible artifacts when lighting very large objects/areas
  • Fixed an issue in Studiomdl which was allowing bad $modelnames to be used
  • Fixed the "cordon" texture used by Hammer

 

Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available

2005-02-24 17:21:44 · Valve Software
Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch updates are available and will be applied automatically when Steam is restarted. The changes include:

Counter-Strike: Source
  • New hostage rescue map cs_compound
  • Added Source version of de_train
  • Upgraded version of the CT player model
  • Location names are shown in radio/team chat, and under the radar
  • Server tickrate can be specified with -tickrate
  • Added radio command aliases
  • Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team - useful for humans vs bots)
  • Added new "match" mode for bot_quota -- If bot_quota_mode = "match", bot count = (human count) * bot_quota
  • Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
  • Bots are balanced before humans with mp_autoteambalance
  • Bots can open simple +use doors
  • Bots change their names to match the prefix when bot_prefix changes
  • Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
  • Bots won't throw grenades if something is blocking their throw
  • Bots are better at only breaking objects that are in their way
  • Fixed bug where a bot occasionally "dithered" rapidly between two or more targets without firing
  • bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
  • de_piranesi - bots avoid the breakable crates better.
  • A bomb exploding just as the round restarts no longer kills players at the start of the next round
  • Grenades being thrown when the player dies no longer disappear
  • Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
  • Players' arms and hands can be hit by bullets now
  • Target ID font is proportional, and it doesn't resize incorrectly after a resolution change
  • Overviews don't show player locations when mp_fadetoblack is on
  • Players with spaces in their names can be selected in the spectator GUI
  • Observers can change their name at round restart
  • Throwing a grenade right at round restart no longer results in holding a "ghost" grenade viewmodel at respawn



Source Engine
  • Fixed a bug where snd_mixahead was not working properly. Should fix some sound popping problems for certain sound hardware when running at a low framerate
  • Added support for a new surround sound buffering technique that streams six discrete channels instead of using DirectSound3D. Use snd_digital_surround in the console to enable this. This allows for support of Dolby Digital 5.1 on nForce2 hardware
  • Allow mp3 playback at rates other than 44100Hz. This was requested by the MOD community



Master Server Query Protocol
  • Added a challenge number to A2S_PLAYER and A2S_RULES server queries
    * setting "sv_enableoldqueries" to 1 (default) allows old style (no challenge/response) queries to work. By default queries don't require a challenge number for clients on the same B class network, change "sv_allowlocalquery" to 0 to disable this functionality
  • Changed A2S_INFO server query to require the string "Source Engine Query" appended to the end of the query packet.



Half_life 2: Deathmatch
  • Fixed model exploit that would allow players to select an invalid player model
  • Added weapon type to server log


 

Counter-Strike: Source Update Released

2005-01-17 15:12:26 · Valve Software
A Counter-Strike: Source update is available and will be applied automatically when Steam is restarted. The changes include:

Counter-Strike: Source
  • Added Counter-Strike bots. For a more detailed description, click here
  • Added new bomb defusal map de_tides
  • Updated version of de_cbble to allow bots to navigate ladders
  • Updated version of cs_office. Fixes minor issue with projector
  • Updated version of de_dust2 to allow 40 players
  • Optimization to the way that dynamic props are checked. On higher end CPUs, this can result in more than a 5% total frame rate increase
  • Fixed bug where players would get twice the normal money at the start of a round
  • Weapon models are now checked at startup to make sure they are within limits for size
  • Fixed a bug that would allow a player to throw two flashbangs at once
  • Added "motdfile" cvar, which sets the filename for the message of the day on the server
  • Fixed logic that will automatically kick players for killing hostage or being idle for a long time


 

Half-Life 2 and Counter-Strike: Source Update Released

2004-12-22 15:37:26 · Valve Software
Half-Life 2 and Counter-Strike: Source updates are available and will be applied automatically when Steam is restarted. The changes include:

    Half-Life 2
  • Fixed sound stuttering problems caused by thread contention in sound system

    Counter-Strike: Source
  • Fixed missing models when running the Video Stress Test

 

Source SDK Tools Available Now

2004-11-05 13:52:41 · Valve Software
Valve has released the Source Software Development Kit (SDK) Tools via Steam. A precursor to the release of the full SDK, which will be released shortly after Half-Life 2 is made available, the Source SDK Tools release offers a comprehensive toolset for starting production on Source-based MODs, including Hammer, XSI EXP for Half-Life 2, compiling tools, the Source Model Viewer, documentation on programming, modeling, building materials, and more. For more information, please visit www.valve-erc.com/srcsdk/

 

Counter-Strike: Source Update

2004-11-03 19:41:13 · Valve Software
A Counter-Strike: Source update is available and will be applied automatically when Steam is restarted. The changes include:

  • Added cheat protection to flashlight option
  • Changed mp_roundtime to accept more granular values
  • Fixed display of Asian Windows 98 fonts
  • Fixed memory leak after multiple level changes