2005-05-13 00:00:00 ·
Valve Software
An
update is available for Counter-Strike: Source, Half-Life 2 and the
Source Engine. The update will be applied automatically when your
Steam client is restarted. The specific changes
include:
CS:S
- New map: de_inferno
- New map: de_port
- Updated Counter-Terrorists player model with new headgear and
color scheme
- C4 red flash displays properly if the bomb is planted under
water now
- C4 explosion damage is no longer affected by water
- When a map is loaded, an associated .cfg file is automatically
evaluated. This cfg file must be located in the cstrike/maps/cfg
folder and be named <mapname>.cfg. For instance, the file
cstrike/maps/cfg/de_dust.cfg will be evaluated when the map
de_dust is loaded. This is useful for per-map rules, bot rosters,
etc.
- Added new route to roof of hostage shack in cs_compound, and
improved bot navigation in the map
- Players must now target another player for at least a half
second before the player ID text hint shows up
- Grates/chain link fences no longer affect bullets
- Counter-Strike player ragdolls are now affected by ragdoll
magnets
- Fixed a bot crash caused by finding too many hiding spots in a
region
- Bots no longer attack enemies that are very far away unless
they have a sniper rifle, or the enemies are shooting at them.
Instead, they track the enemy and move to a better attack
position
- Bots understand +use doors now and will pause to open a door
before continuing through it on their way to whatever they were
doing
- Bots use less CPU now, especially when in combat with far away
enemies
- Extended the syntax of the bot_add, bot_kick, and bot_kill
commands to also accept "t" or "ct" arguments.
- Fixed bug where bots would stop and become unresponsive if
they wanted to hide in an area with no hiding spots
- Improved bot navigation on the windows and ledges of
cs_italy
- Fixed recording value of cl_interp in demo files and restore
value during playback
Source Engine
- HTTP downloads from the game server system support downloading
.bz2-compressed files
- Disable old style (non-challenged) server queries by default
(use the sv_enableoldqueries cvar to change this behavior)
- Added cvar tv_delaymapchange to delay map changes caused by
frag/time limit until the whole game is broadcasted via SourceTV
- Fixed lag compensation invalidating bone cache for players
moved back in time.
- Fixed lag compensation interpolation error between 2
ticks
Half-Life 2
- Fixed some NPC actions not being properly
randomized
SourceTV (part of the Source
Dedicated Server)
- Fixed memory leak in relay servers by releasing receive tables
correctly
- Bandwidth output in tv_status in kB/sec rather than
bytes/sec
- Running a new map command (spawning a server) shuts down TV
relay in same process
- Fixed SourceTV chase cam following ragdolls of dead secondary
targets
2005-04-05 16:05:29 · Valve Software
An
update is available for Counter-Strike: Source and the Source
Engine. The update will be applied automatically when your Steam
client is restarted. The specific changes
include:
Counter-Strike: Source
- Enabled support for SourceTV
- Fixed a rare bug that caused some bullet impacts to be counted
twice
- Improved map overview support
- The message of the day file is now required to be in the main
game directory
- Fixed an issue with player names being out of sync with the
server
- Fixed "purple checkerboard" problem for Message of the Day
scrollbars
- Fixed some localization issues related to player chat
- Death notices are no longer displayed while blind
- Death notices retain the correct team color even if the player
quickly changes teams
- Bots immediately change their names to match the bot_prefix
when it changes
- Bots join dedicated servers immediately if the bot_quota is
nonzero
- Fixed bug where bots would repeatedly fail to join with an
invalid Steam ID
- Added mp_logdetail at the request of server
administrators
Source Engine
- Player sprays now persist through round restarts. The number
of rounds a spray survives is determined by r_spray_lifetime
- Fixed a bug causing the first message from a plug-in message
to be colored incorrectly
- Consistency checking is now skipped during demo playback
- Added sv_visiblemaxplayers
- Fixed timing precision error causing slower framerates on
servers running continuously for more than a few
days
2005-03-25 15:56:13 · Valve Software
An
update is available for Counter-Strike: Source and the Source
Engine. The update will be applied automatically when your Steam
client is restarted. The specific changes
include:
Counter-Strike: Source
- Fixed crash when turning on the budget panel in
Counter-Strike: Source.
Source
Engine
- Fixed exploit that would allow clients to spawn large numbers
of temporary entities on clients, causing a crash.
2005-03-23 17:46:27 · Valve Software
An
update is available for Counter-Strike: Source and the Source
Engine. The update will be applied automatically when your Steam
client is restarted. The specific changes
include:
Counter-Strike: Source
- Added buy favorite system
- Added location names to voice chat
- Soundscape files will be loaded properly for custom maps
- Fixed tinnitus effect for HE grenades playing twice
- Fixed the Five-Seven's price not matching the value in the buy
menu
- Fixed case where money and chat HUD icons sometimes being the
wrong color at round start
- Target IDs will no longer show when mp_fadetoblack is
active
- When mp_humanteam is active human teams will be allowed to
spectate
- The "hostage" field of the "hostage_rescued" event is filled
in correctly
- Equipping the silencer is canceled if the player switches
weapons
- Fixed problems with the hostage shack door in cs_compound
- Fixed "Hostage Rescue Zone" not showing up properly in chat
and under the radar
- Players can only change their names once every 10 seconds,
with a max of 5 times every 10 minutes
- "Enemy Spotted" hint text doesn't show for players behind
smoke clouds
- Flashbang effect can't be reduced by hitting escape or turning
off the HUD
Source Engine
- Fixed registry handle leak in VCR mode
- Added explicit engine error when trying to render too many
decals in a frame
- Sound files will work properly when in a packfile
now.
2005-03-09 16:36:56 ·
Valve Software
An
update is available for Counter-Strike: Source, the Source Engine,
and the Source SDK. The update will be applied automatically when
your Steam client is restarted. The specific changes
include:
CS:S
- Fixed an issue which was affecting player movement
prediction
- Stopped players on de_dust2 being able to hide inside of
rocks
- Added clipbrushes to de_train to prevent players from reaching
certain areas
- Enabled bots to navigate their way out of the carts in
cs_compound
Source Engine (game server
changes)
- Added "stats" command to print the current cpu usage, players
and net bandwidth in use
- Fixed rcon responses to properly reflect request id's
- Added rate-limiting to connectionless queries to prevent
flooding (as in HL1, the rate-limiting is controlled via the
cvars: sv_max_queries_sec,
sv_max_queries_sec_global, and
sv_max_queries_window)
- Removed sv_allowlocalquery
cvar
Source SDK
- Added Snow and rain materials
- Added qc_eyes.exe
- Made various improvements and fixes to .FGD files
- Fixed an issue in Vrad which was causing visible artifacts
when lighting very large objects/areas
- Fixed an issue in Studiomdl which was allowing bad $modelnames
to be used
- Fixed the "cordon" texture used by Hammer
2005-02-24 17:21:44 ·
Valve Software
Counter-Strike: Source,
Source Engine, and Half-Life 2: Deathmatch updates are available and
will be applied automatically when Steam is restarted. The changes
include:
Counter-Strike: Source
- New hostage rescue map cs_compound
- Added Source version of de_train
- Upgraded version of the CT player model
- Location names are shown in radio/team chat, and under the
radar
- Server tickrate can be specified with -tickrate
- Added radio command aliases
- Added mp_humanteam cvar [any | ct | t] (forces human players
onto specified team - useful for humans vs bots)
- Added new "match" mode for bot_quota -- If bot_quota_mode =
"match", bot count = (human count) * bot_quota
- Bots no longer automatically follow humans (bot_auto_follow
now defaults to 0)
- Bots are balanced before humans with mp_autoteambalance
- Bots can open simple +use doors
- Bots change their names to match the prefix when bot_prefix
changes
- Several improvements to bot behavior when paths become blocked
-- solves problems specific to cs_havana
- Bots won't throw grenades if something is blocking their
throw
- Bots are better at only breaking objects that are in their
way
- Fixed bug where a bot occasionally "dithered" rapidly between
two or more targets without firing
- bot_kick and bot_kill console commands use the bot's base name
without the bot_prefix
- de_piranesi - bots avoid the breakable crates better.
- A bomb exploding just as the round restarts no longer kills
players at the start of the next round
- Grenades being thrown when the player dies no longer
disappear
- Increased mp_limitteams bounds to 0-30, where 0 will disable
this functionality
- Players' arms and hands can be hit by bullets now
- Target ID font is proportional, and it doesn't resize
incorrectly after a resolution change
- Overviews don't show player locations when mp_fadetoblack is
on
- Players with spaces in their names can be selected in the
spectator GUI
- Observers can change their name at round restart
- Throwing a grenade right at round restart no longer results in
holding a "ghost" grenade viewmodel at
respawn
Source Engine
- Fixed a bug where snd_mixahead was not working properly.
Should fix some sound popping problems for certain sound hardware
when running at a low framerate
- Added support for a new surround sound buffering technique
that streams six discrete channels instead of using DirectSound3D.
Use snd_digital_surround in the console to enable this. This
allows for support of Dolby Digital 5.1 on nForce2 hardware
- Allow mp3 playback at rates other than 44100Hz. This was
requested by the MOD community
Master
Server Query Protocol
- Added a challenge number to A2S_PLAYER and A2S_RULES server
queries
* setting "sv_enableoldqueries" to 1 (default) allows
old style (no challenge/response) queries to work. By default
queries don't require a challenge number for clients on the same B
class network, change "sv_allowlocalquery" to 0 to disable this
functionality
- Changed A2S_INFO server query to require the string "Source
Engine Query" appended to the end of the query
packet.
Half_life 2: Deathmatch
- Fixed model exploit that would allow players to select an
invalid player model
- Added weapon type to server log
2005-01-17 15:12:26 · Valve Software
A
Counter-Strike: Source update is available and will be applied
automatically when Steam is restarted. The changes
include:
Counter-Strike: Source
- Added Counter-Strike bots. For a more detailed description,
click here
- Added new bomb defusal map de_tides
- Updated version of de_cbble to allow bots to navigate
ladders
- Updated version of cs_office. Fixes minor issue with
projector
- Updated version of de_dust2 to allow 40 players
- Optimization to the way that dynamic props are checked. On
higher end CPUs, this can result in more than a 5% total frame
rate increase
- Fixed bug where players would get twice the normal money at
the start of a round
- Weapon models are now checked at startup to make sure they are
within limits for size
- Fixed a bug that would allow a player to throw two flashbangs
at once
- Added "motdfile" cvar, which sets the filename for the message
of the day on the server
- Fixed logic that will automatically kick players for killing
hostage or being idle for a long time
2004-12-22 15:37:26 · Valve Software
Half-Life 2 and
Counter-Strike: Source updates are available and will be applied
automatically when Steam is restarted. The changes include:
Half-Life 2
- Fixed sound stuttering problems caused by thread contention in
sound system
Counter-Strike: Source
- Fixed missing models when running the Video Stress
Test
2004-11-05 13:52:41 · Valve Software
Valve
has released the Source Software Development Kit (SDK) Tools via
Steam. A precursor to the release of the full SDK, which will be
released shortly after Half-Life 2 is made available, the Source SDK
Tools release offers a comprehensive toolset for starting production
on Source-based MODs, including Hammer, XSI EXP for Half-Life 2,
compiling tools, the Source Model Viewer, documentation on
programming, modeling, building materials, and more. For more
information, please visit
www.valve-erc.com/srcsdk/
2004-11-03
19:41:13 · Valve Software
A
Counter-Strike: Source update is available and will be applied
automatically when Steam is restarted. The changes
include:
Added cheat protection to flashlight option
Changed mp_roundtime to accept more granular values
Fixed display of Asian Windows 98 fonts
Fixed memory leak after multiple level changes